Joren Bolhuis
Engine, Graphics & Gameplay programmer
Engines
Aurora Engine
Personal project 2017/Present
Cross-platform
OpenGL & DirectX 11
C++
Sulphur Engine
School project 2017/2018
Cross-platform
Networking backend
C++ / lua
Games
Olympic Space Swim Team
Global Game Jam 2018
Local multiplayer game
C# / Unity3D
Boom Boom Mushroom
Global Game Jam 2017
Local multiplayer game
C# / Unity3D
Vi'king
2 week school project 2017
Local multiplayer game
C# / Unity3D
Deep Danger
Internship project 2014
Released on Android
C# / Unity3D
Line of Fire
Online project 2013
Multiplayer FPS
C# / Unity3D
Skillset
Programming languages:
C, C++, C#, Lua, Java, ActionScript3, JavaScript, HTML5 & CSS3
Game engines:
Unity3D, Unreal Engine 4 & Flash
Rendering APIs:
OpenGL & DirectX 11
Project generation tools:
CMake
Vesion control:
SVN, Perforce & Git
Personal Information
Name:
Joren Bolhuis
Date of birth:
21 July, 1995
Nationality:
Dutch
Study: